2020
DOI: 10.1111/cgf.13913
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Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars

Abstract: Data‐driven models of human avatars have shown very accurate representations of static poses with soft‐tissue deformations. However they are not yet capable of precisely representing very nonlinear deformations and highly dynamic effects. Nonlinear skin mechanics are essential for a realistic depiction of animated avatars interacting with the environment, but controlling physics‐only solutions often results in a very complex parameterization task. In this work, we propose a hybrid model in which the soft‐tissu… Show more

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Cited by 16 publications
(12 citation statements)
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“…Based on these definitions, we compute an unposed deformation gradient F = ∇xT = ∇ X (x + u) = I + ∇ X U φ φ. This definition of the deformation gradient resembles the one recently proposed by Romero et al [ROCP20]. However, they discretized kinematics using world positions, not unposed displacements, hence they had to explicitly compute the inverse skinning transformation of positions to compute the deformation gradient.…”
Section: Unposed Deformationmentioning
confidence: 93%
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“…Based on these definitions, we compute an unposed deformation gradient F = ∇xT = ∇ X (x + u) = I + ∇ X U φ φ. This definition of the deformation gradient resembles the one recently proposed by Romero et al [ROCP20]. However, they discretized kinematics using world positions, not unposed displacements, hence they had to explicitly compute the inverse skinning transformation of positions to compute the deformation gradient.…”
Section: Unposed Deformationmentioning
confidence: 93%
“…Kim et al [KPMP*17] combined the SMPL model with a soft-tissue layer simulated in full space. Very recently, Romero et al [ROCP20] further improved this method by formulating deformations in the unposed reference space to allow external interactions while preserving the accurate static data-driven deformation. In this paper, we combine the previous idea with a local deformation subspace and a custom cubature scheme to allow for real-time simulation of complex skeletal soft models.…”
Section: Soft Skeletal Modelsmentioning
confidence: 99%
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“…Deul and Bender (2013) compute a simple layered model representing a bone, muscle, and fat layer, which they use for a multi-layered skinning approach. Simplistic layered models have also been used to extend the SMPL surface model (Loper et al, 2015) in order to support elastic effects in skinning animations (Kim et al, 2017;Romero et al, 2020). Compared to these works, our three layers yield an anatomically more accurate representation of the human body, while still being simpler and more efficient than complex irregular tetrahedralizations.…”
Section: Related Workmentioning
confidence: 99%
“…Second, the avatar/model bodies during own-perceived body matching are usually presented either without clothing (e.g., De Coster et al, 2020 ) or with static clothing that does not provide additional cues (e.g., wrapping of different sizes of clothing around the body, movement of clothing when body moves) for body size estimation (e.g., Cornelissen et al, 2017 ; Mölbert et al, 2018 ; Thaler et al, 2018 ; Sadibolova et al, 2019 ). While it has been shown that dynamics play an important role in the perception of clothing ( Aliaga et al, 2015 ) and that observers are able to infer certain body properties (e.g., body stiffness) from clothing dynamics ( Romero et al, 2020 ), as well as the clothing’s mechanical properties ( Bi and Xiao, 2016 ), the question whether body size can be predicted by these dynamics and whether own-perceived body matching would be improved by these additional cues remain open questions. In sum, while movement and clothing dynamics likely play an important role in own-body perception in daily life, they have thus far not been investigated.…”
Section: Introductionmentioning
confidence: 99%