2008
DOI: 10.1145/1408760.1408766
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Multimodal Trajectory Playback for Teaching Shape Information and Trajectories to Visually Impaired Computer Users

Abstract: There are difficulties in presenting non-textual or dynamic information to blind or visually impaired users through computers. This paper examines the potential of haptic and auditory trajectory playback as a method of teaching shapes and gestures to visually impaired people. Two studies are described which test the success of teaching simple shapes. The first study examines haptic trajectory playback alone, played through a forcefeedback device and compares performance of visually impaired users with sighted … Show more

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Cited by 44 publications
(24 citation statements)
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“…For example, drawing arrows on the screen (one of the gestures proposed by Klok et al [13]) requires such awareness to be performed properly. Our participant also identified the issues discussed by both Crossan and Brewster, [15] and Klok et al [13], on how users would be trained on the gestures, especially if the device was consumer electronics, such as an MP3 player, which precludes individual training, and the user had to operate the device "out of the box".…”
Section: Visually Impaired Evaluationmentioning
confidence: 97%
See 3 more Smart Citations
“…For example, drawing arrows on the screen (one of the gestures proposed by Klok et al [13]) requires such awareness to be performed properly. Our participant also identified the issues discussed by both Crossan and Brewster, [15] and Klok et al [13], on how users would be trained on the gestures, especially if the device was consumer electronics, such as an MP3 player, which precludes individual training, and the user had to operate the device "out of the box".…”
Section: Visually Impaired Evaluationmentioning
confidence: 97%
“…Crossan and Brewster [15], have investigated teaching shape information using automatic playback with a PHANTOM Omni haptic device and dynamic audio feedback. In their system, two users (one sighted and one visually impaired) collaborated to draw a 2D shape.…”
Section: Gesture Driven Playermentioning
confidence: 99%
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“…Interfaces: In this stage of the model, the different interfaces that the blind user will use to develop the previously defined tasks are implemented. These interfaces can be of different sorts: Audio [14], haptic [8] and multimodal [4]. These interfaces must include the users' characteristics (from the Definition of HCI component), and the elements that make the orientation and mobility tasks possible.…”
Section: Implementation Phasementioning
confidence: 99%