2015
DOI: 10.1007/s40881-015-0003-5
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Naive play and the process of choice in guessing games

Abstract: There is growing evidence that not all experimental subjects understand their strategic environment. We introduce a ''choice process'' (CP) protocol that aids in identifying these subjects. This protocol elicits in an incentive compatible manner provisional choices as players internalize their decision making environment. We implement the CP protocol in the modified 2/3 guessing game and use it to pinpoint players that are naive by identifying those who make weakly dominated choices some time into the play. At… Show more

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Cited by 82 publications
(54 citation statements)
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“…This line of inquiry has investigated topics ranging from the e¤ects of sleep on strategic behavior McElroy, 2010, 2012), to optimal search patterns (Sanjurjo, 2012a(Sanjurjo, , 2012b, to neurological studies of the brain during choice (Coricelli and Nagel, 2009), to novel elicitation methods designed to measure the reasoning of subjects (Agranov, Caplin, and Tergiman, 2013;Burchardi and Penczynski, 2011;Chen et al, 2010;Crawford, 2008). In particular, there is a growing literature which investigates the relationship between measured cognitive ability and economic preferences 7 and the relationship between measured cognitive ability and behavior in games.…”
Section: Related Literaturementioning
confidence: 99%
“…This line of inquiry has investigated topics ranging from the e¤ects of sleep on strategic behavior McElroy, 2010, 2012), to optimal search patterns (Sanjurjo, 2012a(Sanjurjo, , 2012b, to neurological studies of the brain during choice (Coricelli and Nagel, 2009), to novel elicitation methods designed to measure the reasoning of subjects (Agranov, Caplin, and Tergiman, 2013;Burchardi and Penczynski, 2011;Chen et al, 2010;Crawford, 2008). In particular, there is a growing literature which investigates the relationship between measured cognitive ability and economic preferences 7 and the relationship between measured cognitive ability and behavior in games.…”
Section: Related Literaturementioning
confidence: 99%
“…52. See De Sousa, Hallard, andTerracol 2012;Bhui and Camerer 2011;and Agranov, Caplin, Tergiman 2013. 53. One way our results could be affected for our university sample is if university subjects acted less strategically in our games because they were playing other students, but more strategically in the measured Level-K behavior is particularly stable when it is elicited through multiple games, 54 which is the method employed here.…”
Section: Measuring Behavioral Traitsmentioning
confidence: 99%
“…7 In one-shot beauty contest games, Burnham et al (2009) and Brañas-Garza et al (2012) find that subjects with higher cognitive ability choose lower numbers, while Agranov et al (2011) find that, when subjects are given time to think about their choices, higher cognitive ability subjects' choices fall more with thinking time. In related dominance-solvable and guessing games, working memory (Rydval et al, 2009) and depths of reasoning in the red hat puzzle (Bayer and Renou, 2012) correlate with behavior.…”
Section: Introductionmentioning
confidence: 99%