2017
DOI: 10.1007/978-3-319-60928-7_12
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Natural User Interface to Assess Social Skills in Autistic Population

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Cited by 6 publications
(7 citation statements)
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“…• Wellness technologies. Utilising emotion within a metaverse may help improve emotion recognition in children, particularly those with autism, compared with traditional methods [21,22,23], and building on early VR research [24,25,26].…”
Section: The Case For Emotion Within Games and The Metaversementioning
confidence: 99%
See 1 more Smart Citation
“…• Wellness technologies. Utilising emotion within a metaverse may help improve emotion recognition in children, particularly those with autism, compared with traditional methods [21,22,23], and building on early VR research [24,25,26].…”
Section: The Case For Emotion Within Games and The Metaversementioning
confidence: 99%
“…Students are now being noted to see no separation between playing and learning [40]. Earlier research has looked at improving social skills [24] and emotion recognition [25], yet without using real-time emotion recognition. In relation to the general use of metaverses within healthcare it can lower costs and allow for experiential learning [43].…”
Section: The Case For Emotion Within Games and The Metaversementioning
confidence: 99%
“…Such applications range from psychiatric treatments to rehabilitation and from medical education to surgical training. Notable examples of psychiatric applications include the treatment of phobias [12], the training of emotion regulation [13] and the training of autistic social skills [14]. Additionally, immersive technologies have been used to support cognitive training in older adults with mild cognitive impairment or dementia [15].…”
Section: Related Workmentioning
confidence: 99%
“…Such applications range from psychiatric treatments to rehabilitation and from medical education to surgical training. Notable examples of psychiatric applications include the treatment of phobias [12], the training of emotion regulation [13] and the training of autistic social skills [14]. Additionally, immersive technologies have been used to support cognitive training in older adults with mild cognitive impairment or dementia [15].…”
Section: Multipurpose Virtual Reality Environment For Biomedical and mentioning
confidence: 99%