Proceedings of the 31st European Conference on Cognitive Ergonomics 2013
DOI: 10.1145/2501907.2501948
|View full text |Cite
|
Sign up to set email alerts
|

Navigating in a virtual environment with model-generated support

Abstract: Though the cognitive processes controlling user navigation in virtual environments as well as in websites are similar, cognitive models of web-navigation have never been used for generating support in virtual environment navigation. We created a simulated 3D building of a hospital and presented users various navigation tasks under two conditions: a control condition and a modelgenerated support condition. Mean task-completion time and disorientation were recorded. It was found that the cognitive model used can… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
2
2

Relationship

2
2

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 28 publications
0
2
0
Order By: Relevance
“…1,2 Moreover, the combination of higher spatial knowledge retention and higher navigational efficiency found in VR compared with the non-VR/ desktop condition mirrors hypertext findings that spatial ability is a predictor of navigational performance. 68,69 In contrast to spatial information, no significant difference was found for retention of story-based information. A simple explanation is that no significant difference, across conditions, was found in two of the control variables: cognitive interest and engagement, which are thought to be related to learning.…”
Section: Discussionmentioning
confidence: 88%
“…1,2 Moreover, the combination of higher spatial knowledge retention and higher navigational efficiency found in VR compared with the non-VR/ desktop condition mirrors hypertext findings that spatial ability is a predictor of navigational performance. 68,69 In contrast to spatial information, no significant difference was found for retention of story-based information. A simple explanation is that no significant difference, across conditions, was found in two of the control variables: cognitive interest and engagement, which are thought to be related to learning.…”
Section: Discussionmentioning
confidence: 88%
“…We pose that lostness (Smith, 1996), an unobtrusive navigational efficiency measure shown to be successful in predicting success in information-seeking tasks in hypertext, can also be used in VR games that use a node-link approach, due to the similarity in process and structure. This measure has already been shown to be effective in VR for generating navigational support as well as having a strong correlation with spatial ability (Van Oostendorp and Karanam, 2013), which is strongly linked with navigational efficiency.…”
Section: Lostnessmentioning
confidence: 99%