“…Tabata, Ueda, Kiyofuji, & Kuno, 2005;Drobny, Weiss, & Borchers, 2009). However, caution should be taken when using intuitively designed VR training environments, as it is clear that they may not always benefit motor learning, or reliably facilitate the transfer of motor skills from VR to more naturalistic settings (Li, Patoglu, & O'Malley, 2009). Addressing this issue, researchers have manipulated various practice components, such as virtual fixtures (Rosenberg, 1993), shared control and other haptic feedback mechanisms (Tzafestas, Birbas, Koumpouros, & Christopoulos, 2008), such as vibromotors attached to limbs that cue action within prespecified time constraints (Drobny & Borchers, 2010).…”