Proceedings of the 15th International Joint Conference on E-Business and Telecommunications 2018
DOI: 10.5220/0006941703590369
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Network Support for AR/VR and Immersive Video Application: A Survey

Abstract: Abstract:Augmented Reality and Virtual Reality are rapidly gaining attention and are increasingly being deployed over the network. These technologies have large industrial potential to become next big platform with a wide range of applications. This experience will only be satisfying when the network infrastructure is able to support these applications. Current networks however, are still having a hard time streaming high quality videos. The advent of 5G Networks will improve the network performance, but it is… Show more

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Cited by 22 publications
(13 citation statements)
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“…Only the active speaker needs the most of resources, while others can free their resources. Consequently, MediaSense can also assist in resource allocation for holographic applications that are associated with MR [19].…”
Section: Discussionmentioning
confidence: 99%
“…Only the active speaker needs the most of resources, while others can free their resources. Consequently, MediaSense can also assist in resource allocation for holographic applications that are associated with MR [19].…”
Section: Discussionmentioning
confidence: 99%
“…However, the gain may be significant. As a simple illustrative use case, we can consider an immersive video streaming [17,21,26] application. The sender may transmit the whole 360-degree view to the receiver but may assign a lower priority to views that are far from the current Field of View (FoV) of the receiver.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…This effect is noticeable, since short pauses or even connection drops are very common. Such approaches may be conditionally acceptable for every-day web browsing or tele-conferencing, but not for an AR/VR setting [25].…”
Section: Ai-driven Application-network Collaborationmentioning
confidence: 99%