2022
DOI: 10.1145/3550454.3555497
|View full text |Cite
|
Sign up to set email alerts
|

Neural Point Catacaustics for Novel-View Synthesis of Reflections

Abstract: View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We introduce a new point-based representation to compute Neural Point Catacaustics allowing novel-view synthesis of scenes with curved reflectors, from a set of casually-captured input photos. At the core of our method is a neural warp field that models catacaustic traj… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
19
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 42 publications
(19 citation statements)
references
References 64 publications
0
19
0
Order By: Relevance
“…A typical neural point-based approach (e.g., [Kopanas et al 2022[Kopanas et al , 2021) computes the color 𝐶 of a pixel by blending N ordered points overlapping the pixel:…”
Section: Point-based Rendering and Radiance Fieldsmentioning
confidence: 99%
See 1 more Smart Citation
“…A typical neural point-based approach (e.g., [Kopanas et al 2022[Kopanas et al , 2021) computes the color 𝐶 of a pixel by blending N ordered points overlapping the pixel:…”
Section: Point-based Rendering and Radiance Fieldsmentioning
confidence: 99%
“…While focusing on specular effects, the diffuse point-based rendering track of Neural Point Catacaustics [Kopanas et al 2022] overcomes this temporal instability by using an MLP, but still required MVS geometry as input. The most recent method [Zhang et al 2022] in this category does not require MVS, and also uses SH for directions; however, it can only handle scenes of one object and needs masks for initialization.…”
Section: Point-based Rendering and Radiance Fieldsmentioning
confidence: 99%
“…Still, due to its impressive performance for static view synthesis, many recent methods build on NeRFs in the quest for higher visual quality, more efficient training, and faster rendering speed [15,53]. Several works improve the quality of NeRFs by accounting for finite pixels and apertures [5,60], by enabling application to unbounded scenes [6,63,64], or by modifying the representation to allow for better reproduction of challenging view-dependent appearances like distorted reflections and refractions [8,17,19,54].…”
Section: Related Workmentioning
confidence: 99%
“…SNISR [44] treats specular highlights as virtual lights underneath the surface with a reflection MLP. Neural Catacaustics [18] uses a neural warp field to approximate the catacaustic through the virtual points for reflections. However, these methods do not model the physically based interaction between lighting and surface, limiting their ability to edit the lighting of represented scenes.…”
Section: Related Workmentioning
confidence: 99%
“…Prior work largely takes one of two major approaches to address the challenge of learning reflection in neural rendering. The first approach involves explicitly representing virtual lights or images underneath the surface to account for complex view-dependent appearance [14,44,18,36]. The original NeRF [25] and its extensions such as [22,3,47] also synthesize complex reflections in this way (Figure 2).…”
Section: Introductionmentioning
confidence: 99%