The utilization of information technology application (TUINTA) has been developing rapidly today, for example, e-commerce with logos Shopee, Tokopedia, Buka Lapak, Lazada, JD.id and online services like Gojek, Grab and Maxim, as well as cashless payment. Gojek operates in food, transportation, clothing, a data package, pay electricity and drug services and all aspects of human life by developing go jek, go food, go ride, go send, go shop, and go mart application. Grab develops the similar services, followed with maxim. Cashless payment method application has also been developed in the form of electronic money including go pay, shopee pay, ovo, or dana. More than 25% of world populations (1.4 billion people) do limited physical activity or lack of movement today. TUINTA has strengthened lazy-ass (mager) culturecharacterized with the decreasing development of critical thinking skill and the limited human movement. This lazy-ass culture contributes to strengthening sedentary lifestylecharacterized with limited physical movement activity of eyes and fingers by enter click and share. Unfortunately, the increasing TUINTA activity is limited to meet the wish to shop some commodities, because of promo, discount, free shipping and cashback temptation. It is because of the strong wish to spend money for buying the wanted rather than the needed products that is incidental rather than planned in nature, to get branded product and to achieve prestige rather than function, and to get sensation rather than urgency. All of these are realized into over share activity by keeping updating status, thereby confirming the consumptive behavior. Thus, the more rapidly development of TUINTA strengthens lazy-ass culture, sedentary lifestyle, and consumptive behavior of community. In this rapid TUINTA era, an action is required more to remove the moving laziness, the sedentary lifestyle, and the consumptive behavior. The rapid TUINTA should be encouraged to do productive activities by accessing selling more than purchasing link. Lazy-ass culture and sedentary lifestyle can be lowered through doing productive activity by accessing selling more than purchasing link, in addition to growing the awareness of the importance of the balance of input, process, and output activities by human organism, and balanced diet, and physical exercises. Consumptive behavior of this action target -Jambangan villagers, Mondokan Sub District, Sragen Regencycan be lowered through an action of improving the awareness of the importance to prioritize need, planning, function, and urgency. The action taken is only preventive in nature. The action method was conducted with TUINTA, reducing lazy-ass culture, sedentary lifestyle, and consumptive behavior. The result of action showed that TUINTA variation has provided varying lazy-ass culture, sedentary lifestyle, and consumptive behavior of villagers. Despite incapable of reducing lazy-ass culture, sedentary lifestyle, the action of improving TUINTA in selling link at least has been able to reduce their consumptive beha...