2019
DOI: 10.1007/s00224-019-09945-9
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On the Tree Conjecture for the Network Creation Game

Abstract: Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of α per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all α and that for α ≥ n all equ… Show more

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Cited by 22 publications
(35 citation statements)
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“…For large values of α it has been shown constant PoA for the intervals α > n 3/2 [17], α > 12n log n [3], α > 273n [19], α > 65n [20], α > 17n [1] and α > 4n − 13 [7], by proving that every ne for each of these ranges is a tree, that is, proving that the tree conjecture holds for the corresponding range of α.…”
Section: Historical Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…For large values of α it has been shown constant PoA for the intervals α > n 3/2 [17], α > 12n log n [3], α > 273n [19], α > 65n [20], α > 17n [1] and α > 4n − 13 [7], by proving that every ne for each of these ranges is a tree, that is, proving that the tree conjecture holds for the corresponding range of α.…”
Section: Historical Overviewmentioning
confidence: 99%
“…In contrast, Bilò and Lenzner in [7] consider a different approach. Instead of using the technique of bounding the average degree, they introduce, for any non-trivial biconnected component H of a graph G, the concepts of critical pair, strong critical pair, and then, show that every minimal cycle for the corresponding range of α is directed.…”
Section: Historical Overviewmentioning
confidence: 99%
“…Recently, two preprints have been released that make further progress towards proving that the price of anarchy of network creation games is constant: First, in [3], Àlvarez & Messegué show that every pure Nash equilibrium is a tree already when α > 17n, and that the price of anarchy is bounded by a constant for α > 9n. Shortly after that, Bilò & Lenzner [12] proved that all Nash equilibria are trees for α > 4n − 13 and additionally provide an improved upper bound on the price of anarchy of tree equilibria. In a very recent preprint [4], the bound on α has been further improved, as the authors show that the price of anarchy is constant if α > n(1 + ), for all > 0.…”
Section: Related Literaturementioning
confidence: 99%
“…It has been proved that if all equilibrium graphs are trees, the price of anarchy will be constant in either sum-distance setting or max-distance setting [1,3,9]. This result will help to justify the famous small-world phenomenon [10,11], which suggests selfishly built networks are indeed very efficient, at least not unacceptably bad.…”
Section: Introductionmentioning
confidence: 99%
“…Although this tree conjecture was disproved by Albers et al [12], the reformulated tree conjecture is well accepted as that in the sum-distance network creation game, every equilibrium graph is a tree for α > n, where n is the number of agents. A series of works have contributed to this threshold from 12n log n [12] to 273n [3], 65n [13], 17n [14], and to 4n − 13 [9]. Very recently a preprint by Dippel and Vetta [15] claimed an improved bound 3n − 3.…”
Section: Introductionmentioning
confidence: 99%