The resiliency of a network is its ability to remain effectively functioning also when any of its nodes or links fails. However, to reduce operational and set-up costs, a network should be small in size, and this conflicts with the requirement of being resilient. In this paper we address this trade-off for the prominent case of the broadcasting routing scheme, and we build efficient (i.e., sparse and fast) faulttolerant approximate shortest-path trees, for both the edge and vertex single-failure case. In particular, for an n-vertex non-negatively weighted graph, and for any constant ε > 0, we design two structures of size O( n log n ε 2 ) which guarantee (1 + ε)-stretched paths from the selected source also in the presence of an edge/vertex failure. This favorably compares with the currently best known solutions, which are for the edge-failure case of size O(n) and stretch factor 3, and for the vertexfailure case of size O(n log n) and stretch factor 3. Moreover, we also focus on the unweighted case, and we prove that an ordinary spanner can be slightly augmented in order to build efficient fault-tolerant approximate breadth-first-search trees.
In this paper we study two variants of the problem of adding edges to a graph so as to reduce the resulting diameter. More precisely, given a graph G = (V,E), and two positive integers D and B, the Minimum-Cardinality Bounded-Diameter Edge Addition (MCBD) problem is to find a minimum cardinality set F of edges to be added to G in such a way that the diameter of G + F is less than or equal to D, while the Bounded-Cardinality Minimum-Diameter Edge Addition (BCMD) problem is to find a set F of B edges to be added to G in such a way that the diameter of G + F is minimized. Both problems are well known to be NP-hard, as well as approximable within O(logn logD) and 4 (up to an additive term of 2), respectively. In this paper, we improve these long-standing approximation ratios to O(logn) and to 2 (up to an additive term of 2), respectively. As a consequence, we close, in an asymptotic sense, the gap on the approximability of the MCBD problem, which was known to be not approximable within c logn, for some constant c > 0, unless P=NP. Remarkably, as we further show in the paper, our approximation ratio remains asymptotically tight even if we allow for a solution whose diameter is optimal up to a multiplicative factor approaching 5/3. On the other hand, on the positive side, we show that at most twice of the minimal number of additional edges suffices to get at most twice of the required diameter
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Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. [PODC'03] is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of α per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all α and that for α ≥ n all equilibrium networks are trees.We introduce a novel technique for analyzing stable networks for high edge-price α and employ it to improve on the best known bounds for both conjectures. In particular we show that for α > 4n − 13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of α. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.
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