2008
DOI: 10.1109/tsp.2007.907807
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Optimal Linear Precoding Strategies for Wideband Noncooperative Systems Based on Game Theory—Part I: Nash Equilibria

Abstract: In this two-parts paper we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-multipoint communication system composed of a set of wideband links sharing the same physical resources, i.e., time and bandwidth. We assume, as optimality criterion, the achievement of a Nash equilibrium and consider two alternative optimization problems: 1) the competitive maximization of mutual information on each link, given constrai… Show more

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Cited by 285 publications
(384 citation statements)
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References 48 publications
(210 reference statements)
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“…The utility space of this game is an M -dimensional rate region of the players. The information rate that a single user i can achieve under the strategy set of all users {Fi|i ∈ {1, 2, ...M }} is [10] …”
Section: System Modelmentioning
confidence: 99%
See 1 more Smart Citation
“…The utility space of this game is an M -dimensional rate region of the players. The information rate that a single user i can achieve under the strategy set of all users {Fi|i ∈ {1, 2, ...M }} is [10] …”
Section: System Modelmentioning
confidence: 99%
“…A two-user vector game over a multiple-input single-output (MISO) interference channel is investigated in and the non-cooperative and cooperative beamforming vectors are derived [9]. A matrix-valued multi-user non-cooperative precoding game over a frequency selective interference channel is analyzed in [10]. The cooperative Nash bargaining (NB) based solution for the precoding matrices for a two-user game is given in our previous paper [11].…”
Section: Introductionmentioning
confidence: 99%
“…The latter work was extended to a multi-carrier data network in [6]. Noncooperative games were used in [7][8][9][10] to develop distributed algorithms. Demonstrating the inefficiency of the Nash equilibrium with respect to Pareto optimality, a pricing mechanism was introduced in [7,8] to obtain efficient solutions; hence, this required cooperation among the players.…”
Section: Introductionmentioning
confidence: 99%
“…A multiple-input multiple-output interference channel setup was considered in [9][10][11]. Both the non-cooperative and the cooperative game-theoretic methods were considered in [10].…”
Section: Introductionmentioning
confidence: 99%
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