2021
DOI: 10.30598/pakem.1.1.1-8
|View full text |Cite
|
Sign up to set email alerts
|

Pelatihan Pengembangan Media Pembelajaran Berorientasi Merdeka Belajar

Abstract: The Covid-19 pandemic has changed the pattern of education. Especially with the Independent Learning Program, teachers are required to be creative and innovative, teachers must create a happy atmosphere in learning. One way is to develop learning media that makes students enthusiastic in learning online. Learning videos are audio-visual media as a teacher's tool in delivering material to make it easy for students to understand and the Canva application that can support learning materials to be more interesting… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0
2

Year Published

2022
2022
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 1 publication
0
1
0
2
Order By: Relevance
“…Pemerintah melalui Kementerian Pendidikan dan Kebudayaan (Kemendikbud) akhirnya menerapkan kebijakan Belajar dari Rumah atau learning from home (LFH) agar kegiatan belajar mengajar tetap berlangsung. Sayangnya, banyak guru, peserta didik, maupun orang tua mengeluh dengan penerapan LFH ini (Ramadhani et al, 2021).…”
Section: Pendahuluanunclassified
“…Pemerintah melalui Kementerian Pendidikan dan Kebudayaan (Kemendikbud) akhirnya menerapkan kebijakan Belajar dari Rumah atau learning from home (LFH) agar kegiatan belajar mengajar tetap berlangsung. Sayangnya, banyak guru, peserta didik, maupun orang tua mengeluh dengan penerapan LFH ini (Ramadhani et al, 2021).…”
Section: Pendahuluanunclassified
“…English is also a language which can be used to connect and transfer knowledge around the world (Student et al, 2021). The government through the Ministry of Education and Culture (Kemendikbud) has finally implemented a Learning from Home policy (Ramadhani, Laurens, Molle, & Sapulette, 2021). The existence of a gamification element in the selection of Duolingo learning media as a digital learning resource is a very important consideration, because gamification is a learning approach using elements in games or video games with the aim of motivating users in the learning process and maximizing the feeling of enjoying and enjoying the process.…”
Section: Introductionmentioning
confidence: 99%
“…Hal ini tergambar melalui kemampuan guru dalam merumuskan RPP dan penilaian serta mensimulasikan pembelajaran yang terintegrasi dengan model pembelajaran inovatif. Walaupun demikian, terdapat kelemahan yang ditemukan berdasarkan program pendampingan terutama dalam hal keterampilan menggunakan IT dan kurang maksimalnya pemanfaatan media pembelajaran sebagai upaya mencapai proses pembelajaran yang efektif di masa mendatang (Ramadhani et al, 2021). Peneliti lain juga menemukan bahwa pelatihan semacam ini dapat membantu guru dalam mengoptimalisasi kegiatan pembelajaran sehingga menjadi lebih menarik.…”
unclassified