The urgency of this research is to implement application-based Geomaze game media at Dharma Wanita Persatuan 1 Kindergarten in Gresik Regency. This study aims to determine the development, feasibility and effectiveness of application-based Geomaze game media in stimulating visual-spatial intelligence of children aged 4-5 years. This research uses the type of research development or R&D with the ASSURE model. This study uses the target participants of children aged 4-5 years in TK Dharma Wanita Persatuan 1 Gresik Regency as the main sample for testing the application-based Geomaze game media and also testing conventional products or LKA, children aged 4-5 years in Kusuma Bangsa Kindergarten as instrument validity test. The results showed that the application-based game media Geomaze was more effective than conventional media or LKA in stimulating visual-spatial intelligence of children aged 4-5 years. This study is expected to be able to contribute to stimulating children’s visual-spatial intelligence and learning media during the current Covid-19 pandemic.