Advances in Neuromorphic Memristor Science and Applications 2012
DOI: 10.1007/978-94-007-4491-2_4
|View full text |Cite
|
Sign up to set email alerts
|

Persuading Computers to Act More Like Brains

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2013
2013
2020
2020

Publication Types

Select...
2
2
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 98 publications
0
2
0
Order By: Relevance
“…Some of the common applications of neuromorphic systems for robotics include learning a particular behavior [2548], [2549], locomotion control or control of particular joints to achieve a certain motion [67]- [69], [361], [663], [1082], [1083], [1261], [1279], [1527], [1784], [1885], [2550], [2551], social learning [2552], [2553], and target or wall following [498], [606], [1576], [1682], [2554]. Thus far, in terms of robotics, the most common use of neuromorphic implementations is for autonomous navigation tasks [16], [195], [393], [486], [532], [547], [735], [1077], [1329]- [1333], [1339], [1503], [1539], [1563], [1671], [1716], [2379], [2555]- [2560]. In the same application space as robotics is the generation of motion through central pattern generators (CPGs).…”
Section: Applicationsmentioning
confidence: 99%
“…Some of the common applications of neuromorphic systems for robotics include learning a particular behavior [2548], [2549], locomotion control or control of particular joints to achieve a certain motion [67]- [69], [361], [663], [1082], [1083], [1261], [1279], [1527], [1784], [1885], [2550], [2551], social learning [2552], [2553], and target or wall following [498], [606], [1576], [1682], [2554]. Thus far, in terms of robotics, the most common use of neuromorphic implementations is for autonomous navigation tasks [16], [195], [393], [486], [532], [547], [735], [1077], [1329]- [1333], [1339], [1503], [1539], [1563], [1671], [1716], [2379], [2555]- [2560]. In the same application space as robotics is the generation of motion through central pattern generators (CPGs).…”
Section: Applicationsmentioning
confidence: 99%
“…Compared with the human brain, current AI technologies cannot perform efficient processing and they consume significant power. For example, AlphaGo, which has defeated a number of professional Go players, consumes 250 kW, whereas the human brain consumes only 20 W . Enormous power consumption is a serious limitation for AI data processing; thus, for practical application of AI, not only software but also hardware that enables more efficient processing needs to be developed.…”
Section: Introductionmentioning
confidence: 99%