Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of The 2019
DOI: 10.1145/3341162.3343759
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Pervasive augmented reality for indoor uninterrupted experiences

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Cited by 11 publications
(4 citation statements)
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“…To overcome this limitation, the concept of Pervasive AR offers experiences that can be visualized continuously as users move through the environment. Such experiences are also characterized by being aware of and responsive to the user's context and pose [21,36,47].…”
Section: Introductionmentioning
confidence: 99%
“…To overcome this limitation, the concept of Pervasive AR offers experiences that can be visualized continuously as users move through the environment. Such experiences are also characterized by being aware of and responsive to the user's context and pose [21,36,47].…”
Section: Introductionmentioning
confidence: 99%
“…Pervasive AR extends this concept through experiences that are continuous in space, being aware of and responsive to the user’s context and pose [ 12 , 13 ]. It has the potential to help AR evolve from an application with a unique purpose to a multi-purpose continuous experience that changes the way users interact with information and their surroundings.…”
Section: Introductionmentioning
confidence: 99%
“…The creation of these experiences poses several challenges [ 8 , 11 , 12 , 13 , 14 ], namely the time and technical expertise required to create such content, which are the main reasons preventing its widespread use; tracking of the user, i.e., understanding the user pose in relation to the environment; content management, i.e., making different types of digital content available (e.g., text, images, videos, 3D models, sound); adequate configuration of virtual content, i.e., configuring the experiences by choosing where augmented content is placed in the real world, as well as adequate mechanisms to display, filter, and select the relevant information at any given moment; uninterrupted display of information, i.e., making these continuous experiences available in order for them to be explored by the target audiences through adequate mechanisms; suitable interaction, i.e., providing usable interaction techniques to the devices being used, allowing easy-to-use authoring features; accessibility, which must be ensured for inexperienced users, while also providing experts with the full potential of the technology. Lastly, given the effects of the COVID-19 pandemic, which have abruptly upended normal work routines, it seems more relevant than ever to also consider remote features for these emerging experiences.…”
Section: Introductionmentioning
confidence: 99%
“…Prior studies had success employing AR to support HRI, integrating digital information in the robot workspace, simplifying the interaction, and removing the need for understanding the vast theory behind the robots [ 18 , 19 , 20 ]. Moreover, pervasive AR extends this concept through experiences that are continuous in space, being aware of and responsive to the user’s context and pose [ 21 , 22 , 23 ], changing the way users interact with their surroundings [ 24 ].…”
Section: Introductionmentioning
confidence: 99%