2011
DOI: 10.1109/toh.2010.5
|View full text |Cite
|
Sign up to set email alerts
|

Physics-Based Haptic Simulation of Bone Machining

Abstract: We present a physics-based training simulator for bone machining. Based on experimental studies, the energy required to remove a unit volume of bone is a constant for every particular bone material. We use this physical principle to obtain the forces required to remove bone material with a milling tool rotating at high speed. The rotating blades of the tool are modeled as a set of small cutting elements. The force of interaction between a cutting element and bone is calculated from the energy required to remov… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
27
0

Year Published

2012
2012
2019
2019

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 67 publications
(27 citation statements)
references
References 25 publications
0
27
0
Order By: Relevance
“…Arbabtafti et al [7][8][9] developed a physics based model for haptic simulation of bone machining. The physical principle behind the model is that the energy required to remove a unit volume of bone is a constant for a particular bone material.…”
Section: Physics Model Based On Specific Cutting Energymentioning
confidence: 99%
“…Arbabtafti et al [7][8][9] developed a physics based model for haptic simulation of bone machining. The physical principle behind the model is that the energy required to remove a unit volume of bone is a constant for a particular bone material.…”
Section: Physics Model Based On Specific Cutting Energymentioning
confidence: 99%
“…al. They applied mechanical principles of metal machining to a voxel-based haptic interaction in a bone milling virtual environment [4]. They integrated into the force model the effect of spindle speed, feed rate of the tool and bone stiffness.…”
Section: Related Workmentioning
confidence: 99%
“…However, the surface-based models present some disadvantages, such as [3]: cannot represent complex objects interior or heterogeneous volumes, not suitable for simulation of cutting through different tissues and cannot model fluid flow or bone fracturing. In contrast, volumetric models (voxel-based models) are suitable for hard-tissue removal due to the fact that enable the implementation of volume structural changes and material heterogeneous properties [4]. The voxel-based representations can be easily created from Computer Tomography (CT) and Magnetic Resonance Imaging (MRI) scans.…”
Section: Introductionmentioning
confidence: 99%
“…In the field of otologic surgery, Williamson et al used the correlation between drilling force and bone density to predict the pose of a robot-controlled drill based on density estimates from the pre-operative images and real-time force measurements [16]. Additionally, forces in otologic bone milling have been modeled in the development of a physics-based haptic simulator [17]. The voxelized model developed in [17] is used in the present work to adjust the cutting tool orientation and velocity along the trajectory for autonomous temporal bone milling such that the forces are decreased when the tool is in close proximity to vital anatomy and the tool is oriented for improved cutting efficiency.…”
Section: Introductionmentioning
confidence: 99%