We describe a Research-through-Design (RtD) project that explores the Internet of Things (IoT) as a resource for children's free-play outdoors. Based on initial insights from a design ethnography, we developed four RtD prototypes for social play in different scenarios of use outdoors, including congregating on a street or in a park to play physical games with IoT. We observed these prototypes in use by children in their free play in two community settings, and report on the qualitative analysis of our fieldwork. Findings highlight material qualities that encouraged social and physical play under certain conditions, suggesting social affordances that are central to the success of IoT designs for free-play outdoors. We provide directions for future research that addresses the challenges we faced when deploying IoT with children, contributing new considerations for interaction design with children in outdoor settings and free play contexts.