3rd Annual International Conferences on Computer Games, Multimedia and Allied Technology (CGAT 2010) 2010
DOI: 10.5176/978-981-08-5480-5_071
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Player Classification Using a Meta-Clustering Approach

Abstract: Player classification has recently become a key aspect of game design in areas such as adaptive game systems, player behaviour prediction, player tutoring and non-player character design. Past research has focused on the design of hierarchical, preferencebased and probabilistic models aimed at modelling players' behaviour. We propose a meta-classification approach that breaks the clustering of gameplay mixed data into three levels of analysis. The first level uses dimensionality reduction and partitional clust… Show more

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Cited by 28 publications
(20 citation statements)
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“…The results the set produced are continuously re-clustered until the final partitions are stable. We can cite the application of the meta-clustering process in [4], [5], and [6].…”
Section: Rough Possibilistic Meta-clustering Approach a Presentamentioning
confidence: 99%
See 1 more Smart Citation
“…The results the set produced are continuously re-clustered until the final partitions are stable. We can cite the application of the meta-clustering process in [4], [5], and [6].…”
Section: Rough Possibilistic Meta-clustering Approach a Presentamentioning
confidence: 99%
“…The meta-clustering, studied in numerous works [4], [5], [6], [7], [8], generally refers to a double clustering (or bi-clustering) where the results of the initial clustering of a set are used to improve the clustering of another set. The two sets depend on each other.…”
Section: Introductionmentioning
confidence: 99%
“…Anagnostou and Maragoudakis [70] cluster players of an actionarcade game using the Clustering Using REpresentatives (CURE) algorithm. Ramirez-Cano et al [71] cluster players of an action-hunting game using a three-level ''meta-clustering'' form of analysis. Gower et al [72] describe players of two different action games using multi-class Linear Discriminant Analysis (LDA).…”
Section: In-game Player Behaviourmentioning
confidence: 99%
“…It uses the clustering results of a dataset to improve the clustering of another dataset. The use of the double-clustering in [11], [12], and [13] offers the possibility to improve the structure of each cluster. The meta-clustering means the clustering of clustering.…”
Section: A Presentation Of the Meta-clusteringmentioning
confidence: 99%
“…It uses the clustering results of one set to cluster another set of data. Many meta-clustering approaches were proposed including [11], [12], [13]. In [12], Lingras et al proposed a meta-clustering approach based on k-means method and applied real-world retail datasets.…”
Section: Introductionmentioning
confidence: 99%