Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2019
DOI: 10.1145/3311350.3347155
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Playful Human-Food Interaction Research

Abstract: In response to calls for sense-making in the field of Human-Food Interaction, we offer a systematic review of a subset of HFI works that we call Playful HFI-interventions that use game-or play-inspired mechanisms to add value to foodrelated experiences. To support our review, we offer a conceptual model of Playful HFI informed by: (i) the 34 publications in our dataset; (ii) theories of play, games and HFI; and (iii) previous reviews of play-related HCI. Our conceptual model and review characterise the current… Show more

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Cited by 40 publications
(7 citation statements)
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“…Play motivations can be linked to learning how to use an improved stove in simulated activities, demonstrating the dangers without the risks of injury [77]. Improved cookstove interventions are frequently accompanied by the controlled demonstration of candidate cookstoves [64,78].…”
Section: Playmentioning
confidence: 99%
“…Play motivations can be linked to learning how to use an improved stove in simulated activities, demonstrating the dangers without the risks of injury [77]. Improved cookstove interventions are frequently accompanied by the controlled demonstration of candidate cookstoves [64,78].…”
Section: Playmentioning
confidence: 99%
“…Enhanced CPGs are becoming a growing topic of interest in HCI as the subfields of human-packaging interaction [11] and human-food interaction [10] have found themselves at the forefront of developments by harnessing properties of the packaging and combining food traditions with IoT technologies to create novel product experiences. Velasco and Spence [11] stressed the importance of developing multisensory consumer-packaging experiences, such as augmented reality applications which can change products' colour and shape [24].…”
Section: Innovations In Cpgsmentioning
confidence: 99%
“…Velasco and Spence [11] stressed the importance of developing multisensory consumer-packaging experiences, such as augmented reality applications which can change products' colour and shape [24]. Altarriba and colleagues [10] cited the opportunity to harmoniously integrate playful and socio-emotionally rich experiences into cooking and eating, thereby adding value to these practices [25].…”
Section: Innovations In Cpgsmentioning
confidence: 99%
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