“…Since the basic approach of [9] is the same as that of [8], it also develops inaccuracies in contour locations. Stelzer and Welgel [10] suggest a direct method for tracing contour surfaces in 3D by converting the contour equation / (r, s, t) = C into r = w(s, t) (where /(r, s, t) is the interpolation function in local coordinates r, s and t), and then varying s and t in the interval [-1, 1] and restricting r between -1 and ?1. The contour surface is represented as a set of contour points in local coordinates which are mapped to global coordinates and finally converted into screen coordinates for display purpose.…”