2016 XI Latin American Conference on Learning Objects and Technology (LACLO) 2016
DOI: 10.1109/laclo.2016.7751786
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Poligonopolis: Prototype of accessible and gamified learning object to teach Geometry

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Cited by 5 publications
(2 citation statements)
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“…In addition to these digital learning environments, in recent years a wide range of gamified approaches have been applied to motivate and engage students in the field of Geometry. Some of them used basic gamification mechanics (GMs), such as Points, Badges, and Leader-Boards [14,44]. Others, such as [28] used two well-known badging platforms (ClassDojo and Class-Badges) and evaluated the effectiveness of the gamification approach.…”
Section: Related Workmentioning
confidence: 99%
“…In addition to these digital learning environments, in recent years a wide range of gamified approaches have been applied to motivate and engage students in the field of Geometry. Some of them used basic gamification mechanics (GMs), such as Points, Badges, and Leader-Boards [14,44]. Others, such as [28] used two well-known badging platforms (ClassDojo and Class-Badges) and evaluated the effectiveness of the gamification approach.…”
Section: Related Workmentioning
confidence: 99%
“…Trata-se de uma cidade onde os elementos e personagens devem ser construídos a partir de polígonos. Este jogo foi construído porPrimo et al (2016) com o objetivo de facilitar a aprendizagem de alguns conceitos geométricos, tais como definir, classificar e reconhecer os elementos de um polígono. Há três níveis que o jogador pode atingir, de acordo com as moedas do conhecimento que adquire ao acertar a atividade: no nível inicial, ele possui um papel de visitante; no nível dois, é considerado um explorador; e no nível três passa a ser um empreendedor.…”
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