2017
DOI: 10.5944/educxx1.19046
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Posibilidades De Utilización De La Geolocalización Y Realidad Aumentada en El Ámbito Educativo

Abstract: RESUMENLa reciente implantación de las tecnologías portátiles digitales en la sociedad, y especialmente entre los jóvenes, supone un desafío para los docentes, y podría ser una oportunidad para obtener un mayor aprovechamiento acadé-mico. Este artículo presenta una investigación sobre el uso educativo de aplicaciones de Geolocalización y Realidad Aumentada con dispositivos digitales móviles en niveles de Enseñanza Secundaria, Bachillerato y Formación Profesional. Se trata de una investigación para averiguar si… Show more

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Cited by 33 publications
(16 citation statements)
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“…The school should be a place where students are educated in the critical and responsible use of technology, thereby avoiding the dangers of exposure to material unsuitable for their age. The school should also instruct families on their children's responsible use of technology, by making parents aware that unsupervised use of digital devices can lead to psychological damage as a result of online harassment, addiction, poor educational performance, absenteeism and abandonment of studies, as well as sleep and avoidant personality disorders [61][62][63][64][65][66].…”
Section: Discussionmentioning
confidence: 99%
“…The school should be a place where students are educated in the critical and responsible use of technology, thereby avoiding the dangers of exposure to material unsuitable for their age. The school should also instruct families on their children's responsible use of technology, by making parents aware that unsupervised use of digital devices can lead to psychological damage as a result of online harassment, addiction, poor educational performance, absenteeism and abandonment of studies, as well as sleep and avoidant personality disorders [61][62][63][64][65][66].…”
Section: Discussionmentioning
confidence: 99%
“…The benefits that derive from the implementation of AR in the educational field include the improvement of the student's involvement as an active agent of their own learning (CABERO; LLORENTE; GUTIÉRREZ, 2017), the reinforcement of digital competence in the student body (TOLEDO; SÁNCHEZ; UNIVERSIDAD DE SEVILLA, 2017), the increase in motivation (BACCA et al, 2014), the enhancement of their autonomy and attention to content (MARÍN; CABERO; GAL-LEGO, 2018), attention to the task to be carried out (CHENG, 2017) and the exploration of learning (FOMBONA; VÁZQUEZ, 2017). This implies that various educational modalities can be developed that require the development of all these areas already mentioned, promoting collaborative learning, based on constructivism, of a meaningful nature and by discovery (CABERO; LLORENTE; MARÍN, 2017).…”
Section: Augmented Reality (Ar) As Educational Technologymentioning
confidence: 99%
“…Mobile devices such as smartphones or tablets offer easier and cheaper access to augmented reality than before [28,37], and appearance in the videogame market of mobile augmented reality games with potentially millions of users [38], such as Pokemon Go [39], have led to the fact that augmented reality is gaining ground in the field of education. In addition, Fombona and Vázquez [40] state that we have teams capable of performing tasks supported by augmented reality, because 80% of the teams have the Android operating system, and 60% of them have an integrated GPS system, which allows them to perform geolocation tasks.…”
Section: Introductionmentioning
confidence: 99%