2018 IEEE Conference on Decision and Control (CDC) 2018
DOI: 10.1109/cdc.2018.8619561
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Potential Games Design Using Local Information

Abstract: Consider a multiplayer game, and assume a system level objective function, which the system wants to optimize, is given. This paper aims at accomplishing this goal via potential game theory when players can only get part of other players' information. The technique is designing a set of local information based utility functions, which guarantee that the designed game is potential, with the system level objective function its potential function. First, the existence of local information based utility functions … Show more

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Cited by 3 publications
(1 citation statement)
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“…By designing utility function, some systems can be translated into potential game, then using proper learning rule, the optimization can be finally achieved. The process can be explained in detail in [14] [15]. Rosenthal [26] described the situation of road congestion and proposed the network equilibrium model in [27].…”
mentioning
confidence: 99%
“…By designing utility function, some systems can be translated into potential game, then using proper learning rule, the optimization can be finally achieved. The process can be explained in detail in [14] [15]. Rosenthal [26] described the situation of road congestion and proposed the network equilibrium model in [27].…”
mentioning
confidence: 99%