Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2014
DOI: 10.1145/2556288.2557029
|View full text |Cite
|
Sign up to set email alerts
|

Prospective motor control on tabletops

Abstract: Substantial amount of research in Psychology has studied how people manipulate objects in the physical world. This work has unveiled that people show strong signs of prospec tive motor planning, i.e., they choose initial grasps that avoid uncomfortable end postures and facilitate object manipula tion. Interactive tabletops allow their users great flexibility in the manipulation of virtual objects but to our knowledge pre vious work has never examined whether prospective motor control takes place in this contex… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2015
2015
2022
2022

Publication Types

Select...
5
3

Relationship

2
6

Authors

Journals

citations
Cited by 14 publications
(4 citation statements)
references
References 23 publications
0
4
0
Order By: Relevance
“…This is consistent with previous experiments (experiment 2 in [52], and lateral condition in [17]) where participants were faster for clockwise rotations (−90°) than for counterclockwise rotations (90°) with touch gestures. This might be because of a lower cost of movement planning [37] for right-handed users for clockwise rotations than for counterclockwise rotations. In comparison, Wall-Tokens are less sensitive to differences in orientations.…”
Section: Resultsmentioning
confidence: 99%
“…This is consistent with previous experiments (experiment 2 in [52], and lateral condition in [17]) where participants were faster for clockwise rotations (−90°) than for counterclockwise rotations (90°) with touch gestures. This might be because of a lower cost of movement planning [37] for right-handed users for clockwise rotations than for counterclockwise rotations. In comparison, Wall-Tokens are less sensitive to differences in orientations.…”
Section: Resultsmentioning
confidence: 99%
“…Many factors influence how a device is gripped and manipulated. For instance, Olafsdottir et al found grip is influenced by hand position, target position, and anticipated rotation when manipulating graphical objects on a tabletop [14]. However these are not tangible objects, and they do not control for object size.…”
Section: Device Manipulation Characteristicsmentioning
confidence: 99%
“…The cross can be in five different LOCATION. These locations are chosen on a semi-circle roughly centered on the participant as in [38] (see Figure 6), as the token's location on the surface (relative to the participant) may influence the neutral hand posture and thus how the token is grasped. The distance between the touch pattern's centroid and the center of the cross must be at most 50px.…”
Section: Types Of Interactionmentioning
confidence: 99%
“…Participants then have to slide the token along the path indicated by purple arrows. In this condition, participants can plan a manipulation with the token, which may influence their initial grasp [38]. When sliding the token, they can lift some fingers but must keep at least one finger in contact with the surface.…”
Section: Types Of Interactionmentioning
confidence: 99%