2020
DOI: 10.2352/issn.2470-1173.2020.11.hvei-091
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Quality of Experience Assessment of 360-degree video

Abstract: Fast track article for IS&T International Symposium on Electronic Imaging 2020: Human Vision and Electronic Imaging proceedings.

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Cited by 6 publications
(5 citation statements)
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“…However, the user is not able to interact with the environment in any other way (e.g., moving around or interacting with objects). These videos were degraded to different quality levels using FFmpeg, the script can be found in [39]. The videos were cut, encoded with H.264 with resolution of 3840 × 2160 format and degraded to lower qualities by changing the Constant Rate Factor (CRF).…”
Section: Overview Of the Video Stimulimentioning
confidence: 99%
See 3 more Smart Citations
“…However, the user is not able to interact with the environment in any other way (e.g., moving around or interacting with objects). These videos were degraded to different quality levels using FFmpeg, the script can be found in [39]. The videos were cut, encoded with H.264 with resolution of 3840 × 2160 format and degraded to lower qualities by changing the Constant Rate Factor (CRF).…”
Section: Overview Of the Video Stimulimentioning
confidence: 99%
“…To add the freezing events, the program "bufferer" [30] was used. The bufferer program will freeze the video and add a spinner at desired moments for a set time (script in [39]). In total, this resulted in 36 videos to be used in the experiment.…”
Section: Overview Of the Video Stimulimentioning
confidence: 99%
See 2 more Smart Citations
“…Azevedo et al [61] argued that different people may explore content in different ways, but visual attention and saliency are the two main aspects that need to be considered during the subjective evaluation of 360 • video content. Van et al [62] investigated the network disease problem by subjectively testing users' quality perception, experience, perception, and load problems. Anwar et al [63] examined two key QoE influences, perceived quality and motion sickness, by collecting subjective experience datasets from 29 users on 96 360 • viewings.…”
Section: Subjective Quality Assessmentmentioning
confidence: 99%