2018
DOI: 10.1016/j.chb.2018.03.039
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Questions + answers + agency: Interactive touchscreens and Children's learning from a socio-emotional TV story

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Cited by 25 publications
(10 citation statements)
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“…When examining vocalizations, as expected, dialogic reading resulted in significantly higher levels of narrativerelevant vocalization. This suggests that children were receptive to dialogic reading, as demonstrated repeatedly from studies in both face-to-face settings and computerbased environments (e.g., Calvert et al, 2019;Peebles et al, 2018). Interestingly, it appeared that dialogic reading also reduced the instances of irrelevant vocalizations that may be an indicator of distraction (Reich et al, 2019).…”
Section: Discussionmentioning
confidence: 63%
“…When examining vocalizations, as expected, dialogic reading resulted in significantly higher levels of narrativerelevant vocalization. This suggests that children were receptive to dialogic reading, as demonstrated repeatedly from studies in both face-to-face settings and computerbased environments (e.g., Calvert et al, 2019;Peebles et al, 2018). Interestingly, it appeared that dialogic reading also reduced the instances of irrelevant vocalizations that may be an indicator of distraction (Reich et al, 2019).…”
Section: Discussionmentioning
confidence: 63%
“…More research is needed on the types and levels of interactivity that could act as "digital adult" in supporting ToM development. It is also possible that contingent interactivity may be sufficient to promote other social-emotional skills, such as emotion recognition and social skill literacy (Craig et al, 2016;Peebles et al, 2018), emotion regulation (Craig et al, 2016;Rasmussen et al, 2019), prosocial behaviors (Shoshani et al, 2022) and social self-efficacy (Craig et al, 2016), but not ToM, given the importance of active use of the mental state language for ToM development found in some studies (Grazzani and Ornaghi, 2011;Ornaghi et al, 2011;Guajardo et al, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…Flynn et al (2019), applied play framework by Zosh et al (2018) to digital spaces and theorized that when design affords a specific type of interactivity, a game can assume the role of a "digital adult" and, in turn, may provide the benefits of adult-child co-engagement. One such type is contingent interactivity, also known as full interactivity in some studies (Peebles et al, 2018), which involves meaningful reciprocal exchanges between the player and the system and includes turntaking, responsive contingent feedback, and device control. In contingent interactivity, the game assumes the role of a "digital adult" and initiates some activities within the game or directs the play.…”
Section: Digital Games As Social Partnersmentioning
confidence: 99%
“…For example, active mediation has been shown to reduce the effect of news exposure to a violent event on younger children's emotional reactions (Buijzen et al, 2007). Although some evidence suggests that interactive programming may aid emotion recognition among preschoolers (Peebles et al, 2018), research has yet to examine how parental mediation of media use affects a child's emotional skills. Further, though evidence indicates that parents of 6-14-year-olds engage in a high degree of active mediation of their child's online activities, which opens the door to both opportunities and risks online (Livingstone et al, 2017), the links to emotional experience and skill development are as yet unaddressed.…”
Section: Parental Mediationmentioning
confidence: 99%