2014
DOI: 10.1016/j.destud.2014.01.002
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Randomness and control in design processes: An empirical study with architecture students

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Cited by 11 publications
(11 citation statements)
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“…Regarding the number of participants used to evaluate some aspect of a generative approach, similar studies have involved various kinds of surveys or workshops with a sample size of: 150 [ 54 ], 95 [ 71 ], 62 [ 51 ], 60 [ 40 ], 41 [ 41 ], 30 [ 56 ], 26 [ 31 ], 12 [ 20 ], 10 [ 45 ], 8 [ 49 ], 2 [ 57 ], and 1 [ 11 , 32 ]. There seems to be a trade-off between how many participants can realistically be obtained and how involved the survey is.…”
Section: Methodsmentioning
confidence: 99%
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“…Regarding the number of participants used to evaluate some aspect of a generative approach, similar studies have involved various kinds of surveys or workshops with a sample size of: 150 [ 54 ], 95 [ 71 ], 62 [ 51 ], 60 [ 40 ], 41 [ 41 ], 30 [ 56 ], 26 [ 31 ], 12 [ 20 ], 10 [ 45 ], 8 [ 49 ], 2 [ 57 ], and 1 [ 11 , 32 ]. There seems to be a trade-off between how many participants can realistically be obtained and how involved the survey is.…”
Section: Methodsmentioning
confidence: 99%
“…For instance, two of the analyzed studies with the most participants involved only one binary question, namely, whether a generated shape was a Harley-Davidson or not [ 54 ], and whether emulations of retinal vasculatures seemed realistic or not [ 71 ]. Another challenging trade-off to navigate is whether to include only a very specific group of participants (e.g., particular groups of students [ 41 , 45 , 51 , 56 ]) or a more diverse distribution. This work’s survey is not as involved as an in-depth and hands-on workshop.…”
Section: Methodsmentioning
confidence: 99%
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“…The third type of learning experience enables students to build and link their understanding of design knowledge and design activity with the formulation and implementation of GAs and other evolutionary systems. In this process, students learn how GAs can support design practice (Belmonte et al, 2014;Bernal, Haymaker & Eastman, 2015). The fourth learning experience seeks to develop programming skills and more broadly, computational thinking for design.…”
Section: Learning Evolutionary Designmentioning
confidence: 99%