2004
DOI: 10.1007/978-3-540-28643-1_29
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Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read

Abstract: Abstract. Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangible interface that was designed to combine the advantages of current physical games and computer exercises. It is a novel approach for supporting children who learn to read. The first experimental evaluation has demonstrated that the Read-It approach is indeed promising and meets a priori expectations.

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Cited by 5 publications
(3 citation statements)
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References 14 publications
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“…Read-It versucht, die Vorteile analoger Spiele und Computerübungen zu vereinen (Weevers et al, 2004). Ziel des Spiels ist es, Begriffe mit gleichem Anfangs-oder Endbuchstaben (je nach Spieltyp) zu finden.…”
Section: Thematisch Verwandte Anwendungenunclassified
“…Read-It versucht, die Vorteile analoger Spiele und Computerübungen zu vereinen (Weevers et al, 2004). Ziel des Spiels ist es, Begriffe mit gleichem Anfangs-oder Endbuchstaben (je nach Spieltyp) zu finden.…”
Section: Thematisch Verwandte Anwendungenunclassified
“…Weevers et. al have explored ways in which tangible interfaces could be used to enhance classroom teaching [7]. By using an augmented table they could utilize classical game rules with new physical gaming objects and in the process enable the learners to focus on the learning at hand, and not on the computer interface (i.e.…”
Section: Tangible Interfaces and Embedded Computing In Gamesmentioning
confidence: 99%
“…The benefits of using TUI technologies can enable collaborative interactions within digital applications for co-located users [9]. Tangible games can help us understand how we can best manipulate and derive new interface technologies in a unique way that further engage players, allowing them to focus both on the challenges of the gameplay and interactions with one another [16], interactive storytelling applications, games to stimulate learning in children, digital board games with tangible interaction in which all these systems use tangible playing pieces as a primary means of navigation within the virtual game spaces [1,2,5,6,10,18].…”
Section: Introductionmentioning
confidence: 99%