2015
DOI: 10.1590/s1413-65382115000200007
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Realidade Virtual como Intervenção na Síndrome de Down: uma Perspectiva de Ação na Interface Saúde e Educação

Abstract: RESUMO: o presente estudo teve por objetivo avaliar os resultados de intervenções com uso da Realidade Virtual perante as necessidades psicomotoras de uma criança com Síndrome de Down (SD). Para tanto, foram utilizados como instrumento de avaliação a Escala de Desenvolvimento Motor na forma de teste pré e pós-intervenção e como recurso de intervenção o videogame Xbox 360 com sensor kinect. Os resultados alcançados após 20 sessões de intervenção revelaram uma melhora nas habilidades de motricidade global, equil… Show more

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Cited by 12 publications
(8 citation statements)
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“…14 Studies have been conducted to understand why individuals with DS have slow, unharmonious movements. [15][16][17][18][19][20][21][22][23][24][25] The investigation of electromyographic activity and muscle torque demonstrates this deficiency, which can be corrected by the repetition of a given movement during motor training activities. Motor control strategies used in the execution of complex activities, such as a reaching task, have been investigated in this population.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…14 Studies have been conducted to understand why individuals with DS have slow, unharmonious movements. [15][16][17][18][19][20][21][22][23][24][25] The investigation of electromyographic activity and muscle torque demonstrates this deficiency, which can be corrected by the repetition of a given movement during motor training activities. Motor control strategies used in the execution of complex activities, such as a reaching task, have been investigated in this population.…”
Section: Introductionmentioning
confidence: 99%
“…Motor control strategies used in the execution of complex activities, such as a reaching task, have been investigated in this population. [15][16][17][18][19][20][21][22][23][24][25] The positive results achieved with virtual reality (VR) are believed to be related to training in an interactive environment that provides a broad range of activities and scenarios with multiple sensory channels, enabling the creation of exercises at an intensity that is promising for the needs of individuals with DS. [26][27][28] VR can be used as an auxiliary tool involving a playful, motivational objective strengths and limitations of this study…”
Section: Introductionmentioning
confidence: 99%
“…Estudos apontaram melhora na motricidade global, equilíbrio, esquema corporal e organização espacial de indivíduos com SD, após 20 atendimentos de terapia de RV, fato que corrobora com os resultados do presente estudo, sugerindo ainda que neste, dez atendimentos foram suficientes para alcançar melhora no âmbito do equilíbrio corporal e atividade elétrica muscular de membros inferiores (Lorenzo, Braccialli & Araújo, 2015;Andrade, Moreira & Brandão, 2020).…”
Section: Discussionunclassified
“…In this sense, it may be recommended that the practice of physical/sports activities be encouraged to children with DS, provided their clinical conditions are observed and their interests are considered, since they contribute to the improvement in the performance of motor skills, and therefore, in the evolution of postural control strategies. Lorenzo, Braccialli and Araújo (2015) show in their study that virtual reality can be an alternative intervention in Occupational Therapy with DS children, since the results obtained contributed to the development of global motricity, balance, body schema/speed and spatial organization. Still, the authors point out that virtual reality presents itself as a possibility of action with the DS child, at the interface between health and education.…”
Section: Postural Control In Children With Down Syndromementioning
confidence: 99%