2019
DOI: 10.1080/1047840x.2019.1693872
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Reducing the Noise of Reality

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Cited by 8 publications
(9 citation statements)
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References 43 publications
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“…Indeed, little is known about the effectiveness of physiological control in the variety of phases through which police action evolves. While a fully realistic VR setup would contain too much variability and dimensions to measure performance reliably (Brehmer, 1992;Michela et al, 2019), testing well-known scientific measurements of decision-making in dynamical interactions could prove invaluable to relate performance and physiological control, but also to further investigate the external validity of those paradigms (Flake et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
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“…Indeed, little is known about the effectiveness of physiological control in the variety of phases through which police action evolves. While a fully realistic VR setup would contain too much variability and dimensions to measure performance reliably (Brehmer, 1992;Michela et al, 2019), testing well-known scientific measurements of decision-making in dynamical interactions could prove invaluable to relate performance and physiological control, but also to further investigate the external validity of those paradigms (Flake et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
“…VR is a useful tool to create controlledyet representativeenvironments, allowing to elicit high levels of arousal and engagement (Miller et al, 2019;Parsons, 2015).. However, re-creating a highly realistic virtual police environment in VR can also have negative consequences on subjects' experiences due to slight mism atches with reality (Wilson & Soranzo, 2015) and the challenges in recreating genuine verbal and tactile interactions (Michela et al, 2019). To remedy this, the use of game mechanics inspired by commercial videogames offers the possibility to re-create a genuine feeling of threat and immersion, moderate enough for learning to take place while at the same time boosting engagement (Allcoat et al, 2015;Cummings & Bailenson, 2016;Lin, 2017;Schoneveld et al, 2019;Slater, 2018).…”
Section: Introductionmentioning
confidence: 99%
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“…Another problem with the content and design is that a certain number of training activities in current VR intervention are illdevised, including only repeated and tedium practice that is likely to bore ASD children after the initial novelty wears off. One possible solution to this issue is to add recreation value to the VR training systems by borrowing serious game design concepts [148] from the entertainment sector. More enjoyable content and increasingly engaging activities would also attract more participants to the training systems, which can prevent the drawback of inadequate statistical power caused by the small number of participants in most previous feasibility and validity studies [149], helping researchers draw more convincing conclusions on the effectiveness of VR-based intervention systems.…”
Section: Limitations In Technology and Designmentioning
confidence: 99%
“…Additionally, the task engages behaviors that are universally relevant to police: The trainee has to rely on good situational awareness, be constantly vigilant to changes in information, and be able to override response biases by flexibly incorporating these changes in their decisions (Di Nota and Huhta, 2019). At the same time, by eliciting police-relevant behavior in an overtly fictional environment, we sidestep the necessity to simulate realistic police incidents and avoid overtraining the officers to idiosyncratic elements of a realistic simulation (Michela et al, 2019).…”
Section: Challenge 3: Biofeedback Representation In the Virtual Envirmentioning
confidence: 99%