2021
DOI: 10.1109/access.2021.3130594
|View full text |Cite
|
Sign up to set email alerts
|

Reliable Go Game Images Recognition Under Strong Light Attack

Abstract: Go is a popular global game whose win or loss is only determined by the number of intersection points surrounded by black or white pieces. Among all the counting methods, the traditional manual counting method is time-consuming. Additionally, the current Go game images recognition technology cannot endure light reflection attacks or extreme image capture angles effectively. In this paper, a reliable Go game images recognition method is proposed which not only can resist light reflection attacks but also can en… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 21 publications
0
2
0
Order By: Relevance
“…Neto [8] proposed a method for identifying synthetically generated chess images in Blender using a Python API, achieving 97% accuracy in chess-piece classification by fine-tuning the VGG-16 convolutional network. Zhuo [9] proposed a Go-image-recognition method based on Yolo v5 that could resist the influence of light reflection, but the model was more complex and required higher computational performance. The above methods had the advantages of better model accuracy and robustness.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Neto [8] proposed a method for identifying synthetically generated chess images in Blender using a Python API, achieving 97% accuracy in chess-piece classification by fine-tuning the VGG-16 convolutional network. Zhuo [9] proposed a Go-image-recognition method based on Yolo v5 that could resist the influence of light reflection, but the model was more complex and required higher computational performance. The above methods had the advantages of better model accuracy and robustness.…”
Section: Related Workmentioning
confidence: 99%
“…where TP is true positive, FP is false positive, FN is false negative, and TN is true negative. In addition, in order to pay more attention to the error rate of the chess-piece recognition, this study referred to [9] and added the following three evaluation indicators: AERIP, AERI, and AERTD. AERIP is the average error rate of erroneous intersection points, AERI is the average error rate of the images where errors appeared, and AERID is the average error rate of the images where errors could disrupt the judgment of the winner.…”
Section: Model Performance Evaluation Metricsmentioning
confidence: 99%