IEEE Visualization, 2002. VIS 2002.
DOI: 10.1109/visual.2002.1183824
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Rendering the first star in the Universe - A case study

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Cited by 12 publications
(3 citation statements)
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“…New tools are required to support artist involvement [30], and researchers have developed several. Drawing with the Flow [69] and later Visualization-by-Sketching [70] do this with custom pen-based user interfaces.…”
Section: Artists and Designers In Visualizationmentioning
confidence: 99%
“…New tools are required to support artist involvement [30], and researchers have developed several. Drawing with the Flow [69] and later Visualization-by-Sketching [70] do this with custom pen-based user interfaces.…”
Section: Artists and Designers In Visualizationmentioning
confidence: 99%
“…Among relevant recent astronomical visualization work we note that of Ostriker and Norman [39], who proposed a framework for simulating cosmology and reviewed the related requirements in high performance computing environments, Nadeau et al [14,37], who simulated a fly-through of a volumetric model of the Orion Nebula [11], Kahler et al [26], who used a supercomputer and adaptive mesh rendering to simulate the life-span of a star, Jensen et al [22], who devised a physically-based model to render the night sky as seen from Earth, Baranoski et al [3], who proposed a rendering method for simulating the Aurora Borealis (the Northern Lights), Hopf et al [20], who developed a PCA-based splatting technique for rendering point-based data in dynamic galaxy models, Magnor et al [34,35], who developed an inverse volume rendering method for constructing and rendering planetary nebulae and reflection nebulae, and Miller et al [36], who derived a visualization tool to reveal structures such as filaments and voids in the Horologium-Reticulum supercluster.…”
Section: Astronomical Visualizationmentioning
confidence: 99%
“…This material was incorporated in both the Hayden Planetarium show "Passport to the Universe" and the animation "Volume Visualization of the Orion Nebula [17]." Kahler et al [27] at NCSA used a supercomputer and AMR (adaptive mesh rendering) methods to simulate the life-span of a star, while Turnage [43] presented a physical simulation of a supernova explosion and its shock wave. Among other interesting contributions to the field are those of Hopf et al [25], who developed a PCA-based splatting technique for rendering dynamic point-based data, Baranoski et al [4], who proposed a rendering method for simulating the Aurora Borealis (the Northern Lights), Jensen et al [26], who devised a physically-based model to render the night sky as seen from Earth, and Magnor et al [30], who developed an interactive visualization tool for rendering arbitrary dust distributions around a central illuminating star.…”
Section: Related Workmentioning
confidence: 99%