2011
DOI: 10.1007/s10676-011-9280-8
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Resolving the gamer’s dilemma

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Cited by 49 publications
(15 citation statements)
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“…However, I still wish to draw attention to how my approach can be used to at least open up a new space for discussion. Since the publication of Luck's original article, there have been several attempts to solve the dilemma (Young 2016;Ali 2015;Bartel 2012). A common trait among the proposed solutions appears to be the addition of qualifiers (adding context, to the cases).…”
Section: An Outlook For Further Implementationsmentioning
confidence: 99%
“…However, I still wish to draw attention to how my approach can be used to at least open up a new space for discussion. Since the publication of Luck's original article, there have been several attempts to solve the dilemma (Young 2016;Ali 2015;Bartel 2012). A common trait among the proposed solutions appears to be the addition of qualifiers (adding context, to the cases).…”
Section: An Outlook For Further Implementationsmentioning
confidence: 99%
“…Rami Ali writes: “a virtual act is an act which a gamer performs, using her in‐game character, on a … character in the game's virtual world” (, 267). Christopher Bartel attributes fictional acts to the player when he describes a hypothetical player as “committing an act of paedophilia in a video game” (, 11), and when he writes, “I have committed numerous violent acts in video‐game worlds” and refers to these as “my actions” (, 285). Garry Young writes that “ Postal 2 allows me to set someone on fire while they are alive, douse the flames by urinating on them, before beating them to death with my boot and a shovel” (, 2).…”
Section: The Gamer's Dilemmamentioning
confidence: 99%
“…Christopher Bartel () argues that the ethical difference between VM and VP is that VP is a form of pornography which sexualizes inequality, and VM is not. One might disagree with Bartel's proposal in various ways (see, for example, Patridge and Luck and Ellerby ), but the suggestion we wish to make here is that our appeal to homomorphic representation provides an explanation of why there might be thought to be a link between pornographic representation and the ethics of VP.…”
mentioning
confidence: 99%
“…But certain types of images, which target particular groups—racial minorities, women, and children—do have, in the right context, such an incorrigible social meaning, and so it is wrong to enjoy them, even as fictions (Patridge, ). Christopher Bartel offers a parallel response: Virtual murder is not murder of any sort, says Bartel, but virtual pedophilia is child pornography, and so consuming it is morally wrong (Bartel, ).…”
Section: Ethics Of Gamesmentioning
confidence: 99%
“…Virtual murder is not murder of any sort, says Bartel, but virtual pedophilia is child pornography, and so consuming it is morally wrong (Bartel, 2012).…”
Section: Ethics Of Gamesmentioning
confidence: 99%