Proceedings of the ACM International Conference on Computing Frontiers 2016
DOI: 10.1145/2903150.2903153
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Scalable betweenness centrality on multi-GPU systems

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Cited by 21 publications
(13 citation statements)
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“…Most distributed-memory implementations [8,16,19,20,61] of BC are based on Brandes's algorithm [13]; many of these implementations do level-by-level traversals of the graph to efficiently calculate dependency values. Maximal-Frontier BC [53] is formulated using communication-efficient matrix operations.…”
Section: Related Workmentioning
confidence: 99%
“…Most distributed-memory implementations [8,16,19,20,61] of BC are based on Brandes's algorithm [13]; many of these implementations do level-by-level traversals of the graph to efficiently calculate dependency values. Maximal-Frontier BC [53] is formulated using communication-efficient matrix operations.…”
Section: Related Workmentioning
confidence: 99%
“…The complexity of our metric can be further reduced if the algorithm is parallelized, which is a matter of parallelizing the single-source shortest paths (SSSP) and the accumulation functions in Brandes' algorithm [33], considering unweighted networks. This is feasible [34], [35], [36], [37] and the graph traversal performed in the SSSP needs to be run ρ + 1 times to find all the paths we need to compute the ρ-geodesic betweenness. In addition, if only local knowledge is available, it is possible to modify a distributed algorithm as the one proposed by Lehman and Kaufman [38] to compute our metric.…”
Section: Random Walk Vs ρ-Geodesic Between-nessmentioning
confidence: 99%
“…Table 1), therefore a vertex-based parallelism would be more suitable for such instances. Other efficient data-thread mapping techniques, like active-edge parallelism [2,3] or other warp-centric strategies [18], seem to be not very effective for Energy games instances where the average degree is pretty low.…”
Section: Related Workmentioning
confidence: 99%