General rightsCopyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights.-Users may download and print one copy of any publication from the public portal for the purpose of private study or research. -You may not further distribute the material or use it for any profit-making activity or commercial gain -You may freely distribute the URL identifying the publication in the public portal -11 SUMMARY Danish schools, like many other welfare institutions, have experienced a comprehensive digitalization in recent decades. Politicians have invested heavily in this and published several digitalization strategies. Computers and tablets have become an integral part of pupils' school life, enabling a wide range of learning technologies to be accessed in the classroom. One of these technologies is the virtual laboratory (VL), which is the subject of this thesis.When investments are made in virtual laboratories, both socio-economically and in terms of schools' resources, it becomes relevant to ask why a technology such as VL has entered schools, and to examine the potentials and challenges it presents to teaching. Exploring these aspects of education is the aim of this thesis. Grounded in a cross-fertilization of education research and the field of Science and Technology Studies (STS), more specifically actor-network theory and postphenomenology, I will explore research questions that differ from those usually addressed in education research.
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