Proceedings. Second International Conference on Creating, Connecting and Collaborating Through Computing, 2004.
DOI: 10.1109/c5.2004.1314376
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Scratch: a sneak preview

Abstract: Scratch is a networked, media-rich programming environment designed to enhance the development of technological fluency at after-school centers in economically-disadvantaged communities. Just as the LEGO MindStorms robotics kit added programmability to an activity deeply rooted in youth culture (building with LEGO bricks), Scratch adds programmability to the media-rich and network-based activities that are most popular among youth at after-school computer centers. Taking advantage of the extraordinary processi… Show more

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Cited by 184 publications
(144 citation statements)
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“…Most tools support either 2D or 3D authoring. For example, NetLogo 2 [5] and Scratch 3 [6] are 2D authoring environments aimed at K-12; BlueJ 4 and GreenFoot 5 are targeted for more advanced students, typically at the undergraduate level, and Macromedia Flash at professional designers. Alice 6 [7], NetLogo 3D 2 , StarLogo TNG [8], DarkBASIC 7 , and Macromedia Director are 3D authoring environments with varying degrees of usability for different audiences.…”
Section: Introduction: Why Incremental 3d?mentioning
confidence: 99%
“…Most tools support either 2D or 3D authoring. For example, NetLogo 2 [5] and Scratch 3 [6] are 2D authoring environments aimed at K-12; BlueJ 4 and GreenFoot 5 are targeted for more advanced students, typically at the undergraduate level, and Macromedia Flash at professional designers. Alice 6 [7], NetLogo 3D 2 , StarLogo TNG [8], DarkBASIC 7 , and Macromedia Director are 3D authoring environments with varying degrees of usability for different audiences.…”
Section: Introduction: Why Incremental 3d?mentioning
confidence: 99%
“…Thus, this study tried to design game based examples in Scratch to facilitate the teaching of debugging for novice programmers. Scratch provides a visual programming environment targeted for creation of interactive stories, animations, games, art as well as music applications [18]- [20]. Although the original design is for school children aged from 8 to 16, its usage has been spread to any age level.…”
Section: Chiung-fang Chiu and Hsing-yi Huangmentioning
confidence: 99%
“…Students develop algorithmic thinking or computational thinking at secondary and even at primary school. Using simple programming languages such as Scratch became accessible to young children (Maloney et al, 2004).…”
Section: Introductionmentioning
confidence: 99%