“…Consequently, SDT has been applied to a wide range of domains and interventions, such as education [169], health [387,538], parenting [216], sports [509], and the workplace [199]. Likewise, SDT has risen to prominence in HCI and adjacent fields [30], with applications in user experience [72,232,407,621], information systems [250,270,438], behaviour change technology [197,593], human-AI interaction [83,614], as well as HCI games [523,559] and gamification research [319,507]. For these reasons, SDT has also been proposed as a potential 'motor theme' [314] that could drive more cumulative and integrative research across seemingly disparate strands of HCI scholarship [30].…”