2020
DOI: 10.1111/bjet.12960
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Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity

Abstract: Introductory Psychology courses in Higher Education lack application of knowledge in solving work‐based problems. We develop and study mini‐games that support a more active and experiential way of learning to increase professional awareness. This paper describes the instructional design and the factors under study: learner control and authenticity. We compared professional awareness and perceived authenticity for the old (without game, n = 130) and new course (with game, n = 197) by administering pre‐ and post… Show more

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Cited by 13 publications
(4 citation statements)
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“…The significant learning experience sought by the developers of Dental Case is in line with the literature that highlights the importance of clinically relevant content consistent with learning objectives and clinical practice [14], [40]. This is because its goal is to increase the player's ability to make appropriate decisions, care for the patient in a humanized way, and make the most appropriate and relevant choices of complementary exams, for both the patient and SUS, economically speaking.…”
Section: Resultsmentioning
confidence: 74%
“…The significant learning experience sought by the developers of Dental Case is in line with the literature that highlights the importance of clinically relevant content consistent with learning objectives and clinical practice [14], [40]. This is because its goal is to increase the player's ability to make appropriate decisions, care for the patient in a humanized way, and make the most appropriate and relevant choices of complementary exams, for both the patient and SUS, economically speaking.…”
Section: Resultsmentioning
confidence: 74%
“…110 private college psychology graduates (58 male, 52 female) participated in the present study as part of their three hour lab session in negotiation module [8]. Post-informed consent provided, they were first required to complete demographic information concerning gender, residency, age range, working status (public vs private) and registration to vote in elections questions.…”
Section: Methodsmentioning
confidence: 99%
“…Games are effective teaching and learning aids, particularly in the era of Education 4.0 [7]. In the Introduction to Psychology course at college, a mini-game is used to teach students how to learn actively in order to improve their professional skills [8]. Game-based learning may help students explore their creativity and learning skills [9].…”
Section: Development Of Augmented Reality Programming Language Using ...mentioning
confidence: 99%