2016
DOI: 10.1108/f-02-2015-0008
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Serious games as a virtual training ground for relocation to a new healthcare facility

Abstract: Purpose This paper aims to enquire into how building information modelling (BIM) and gaming can be integrated to support professionals in their learning about the spatial layout of a new building. This knowledge is important to prepare building operation and facilities management (FM). Design/methodology/approach Ingrained in task–technology fit theory, this paper reports from a case study of a serious game staged in the graphical environment of a building information model. A series of interviews with the c… Show more

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Cited by 15 publications
(7 citation statements)
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“…Technological advances in hardware and software have driven new developments in this area, thus allowing greater accessibility to game engine technologies. This type of technology started to be used because of its intuitive controls, immersive three-dimensional (3D) technology and network resources, leveraging, for example, the involvement of people linked to the management of the built environment with little or no knowledge of BIM tools (Merschbrock et al , 2016). Currently, advanced interfaces such as virtual reality and augmented reality are becoming a sophisticated and effective way to render spatial information and improve visualisation and interaction for FM tasks (Collin and Tamati, 2020).…”
Section: Discussion and Findingsmentioning
confidence: 99%
“…Technological advances in hardware and software have driven new developments in this area, thus allowing greater accessibility to game engine technologies. This type of technology started to be used because of its intuitive controls, immersive three-dimensional (3D) technology and network resources, leveraging, for example, the involvement of people linked to the management of the built environment with little or no knowledge of BIM tools (Merschbrock et al , 2016). Currently, advanced interfaces such as virtual reality and augmented reality are becoming a sophisticated and effective way to render spatial information and improve visualisation and interaction for FM tasks (Collin and Tamati, 2020).…”
Section: Discussion and Findingsmentioning
confidence: 99%
“…For hazard visualization, several studies have explored BIM capabilities, addressing high-risk tasks [30], temporary structures [51], safety programs [52], safety and productivity of labour operations [5] and Job Hazard Areas (JHA) [48]. BIM and other technologies such as serious gaming, mobile computing, augmented reality, and virtual reality have been adapted to provide environments for safety training for undergraduate students [53], designers and planners [54] and workers [55]. Indeed, the learning potential provided by visual BIM-based safety tools was a motivational factor for developing the risk suggestion tool reported in this paper.…”
Section: Software Applicationsmentioning
confidence: 99%
“…Thus, information technology can have an impact on learning and enhancement of cognitive abilities. For example, in this era of apps, when mobile devices are widely available, along with the extensive use of educational apps and YouTube videos, people learn faster and quicker compared to use of the traditional training approaches [62,63]. Therefore, the use of information technology, mobile devices, and mobile aps help to increase the transfer of training.…”
Section: C)mentioning
confidence: 99%