“…In an industry that requires highly complex skills (e.g., aviation and surgery), the ability to produce more experts in a shorter timeframe can be cost saving for both the organizations and trainees alike. Given the recent academic interests to use non-entertainment digital games for interactive training, it is no wonder that many researchers have turned towards (what is more commonly known as) 'serious games' for expertise research (Rosenberg, Landsittel, & Averch, 2005;Sabri et al, 2010), as well as gameplay data collection (Loh, 2012a;Loh, 2012b;Moura, Seif El-Nasr, & Shaw, 2011).…”