2013
DOI: 10.1109/mprv.2013.54
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Serious Gaming for Behavior Change: The State of Play

Abstract: U n d e r s t a n d i n g a n d C h a n g i n g B e h a v i o r serious gaming for Behavior Change: the state of Play S erious gaming is often described as the use of digital gaming technology to address a specific set of learning objectives or behavioral goals. Such games seek to build on the increasingly pervasive role games play as an entertainment medium, providing an engaging and entertaining way of communicating educational content along with efficient behavior analysis. As Richard Lingard once said, "If… Show more

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Cited by 33 publications
(24 citation statements)
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“…However, training provided on a web-platform with game-based learning, practicing with cases from daily activities, is a future possibility [59, 60]. Moreover, the social abilities that these professionals do have may provide the basis to improve the interaction experience with patients in a new online service [51, 61].…”
Section: Discussionmentioning
confidence: 99%
“…However, training provided on a web-platform with game-based learning, practicing with cases from daily activities, is a future possibility [59, 60]. Moreover, the social abilities that these professionals do have may provide the basis to improve the interaction experience with patients in a new online service [51, 61].…”
Section: Discussionmentioning
confidence: 99%
“…Są też głosy, że gry szkoleniowe (stanowiące jeden z rodzajów gier serio) nie spełniają warunku dobrowolności udziału w rozgrywce, tym samym nie powinny być nazywane grami (Łączyński, 2011, s. 72). Jednak z punktu widzenia zarządzania ludźmi w organizacjach wykorzystanie gier serio jawi się jako doskonała metoda szkoleniowa, pozwalająca w interesujący, nieszablonowy sposób przekazać istotne treści oraz jako narzędzie mające na celu wzrost zaangażowania uczestników szkolenia, motywując ich do zmiany zachowania w kierunku pożądanym przez pracodawcę (Ntsweng, Tan, 2016;Schuller, Dunwell, Weninger, Paletta, 2013).…”
Section: Gra Serio Jako Metoda Symulacji Rzeczywistościunclassified
“…Furthermore, these procedures of implementing behavior modification have been criticized by some researchers because a specific level of training is required and these trainings are time consuming and the procedures are not practical in terms of aligning with real life. In contrast to behavior modification which is made through imposing or removing a certain stimulus to lead behavioral change, serious games are claimed to achieve same results by creating an engaging experience using the elements of game Moreover, serious games relate such habit changes to positive emotional feedback and encourage positive behavior change in a pleasant and playful way (Schuller et al, 2013) III. METHODOLGY Serious games can be of any genre, use any game technologies and be developed for any platforms (Kankaanranta et al, 2009).…”
Section: Serious Games For Changing Behaviormentioning
confidence: 99%