2018 IEEE World Engineering Education Conference (EDUNINE) 2018
DOI: 10.1109/edunine.2018.8450974
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SIMNET: Simulation-Based Exercises for Computer Network Curriculum Through Gamification and Augmented Reality

Abstract: Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This a… Show more

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Cited by 4 publications
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