Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This application aims to stand out in simulated controlled environments to create computer networks, taking into account the necessary physical devices and the different physical and logical topologies. The main goal is to enrich the students' learning experiences and contribute to teacher-student interaction, through collaborative learning provided by the tool, minimizing the need for expensive equipment in learning environments.
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