A new predictive model to classify childhood obesity was implemented using machine learning techniques. The first step was to calculate the most relevant anthropomorphic and cardiovascular parameters of 187 children through principal component analysis (PCA) and cluster classification. Then Naïve‐Bayes method classified these children into six groups using anthropometric Z Score, measurements of abdominal obesity, and arterial pressure: Group I (20.32% of total): composed mainly by accentuated malnutrition and malnutrition children; Group II (36.36%): composed primarily by eutrophic children; Group III (21.4%): constituted by eutrophic plus overweight children; Group IV (14.97%): comprised mainly by overweight and obese children; Group V (5.34%): Obese and overweight children; and Group VI (1.6%): obese at risk children. From Group II to VI, the proportion of pre‐hypertensive and hypertensive children increased monotonically from 5 to 33%. This classification modes was tested on 66 children that were not originally included with a success rate of 97%. This predictive model will facilitate future longitudinal studies of obesity in children and will help plan interventions and evaluations of their results.
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Algorithmic Development > Biological Data Mining
Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This application aims to stand out in simulated controlled environments to create computer networks, taking into account the necessary physical devices and the different physical and logical topologies. The main goal is to enrich the students' learning experiences and contribute to teacher-student interaction, through collaborative learning provided by the tool, minimizing the need for expensive equipment in learning environments.
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