2019
DOI: 10.31812/educdim.v53i1.3840
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Simulation technologies of virtual reality usage in the training of future ship navigators

Abstract: Research goal: the research is aimed at the theoretical substantiation of the application of virtual reality technology simulators and their features in higher maritime educational institutions. Research objectives: to determine the role and place of simulation technology in the educational process in the training of future ship navigators in order to form the professional competence of navigation. Object of research: professional training of future ship navigators in higher maritime educational instit… Show more

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Cited by 15 publications
(7 citation statements)
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“…This article highlights further research by the authors, begun in [39,111,247,248]. The article "Clouds of words as a didactic tool in literary education of primary school children" [139] by Liudmyla L. Nezhyva (figure 27), Svitlana P. Palamar, Maiia V. Marienko reveals the possibilities of using the words' cloud in the literary education of primary school children.…”
Section: Session 6: Immersive Technology Applications In Educationmentioning
confidence: 82%
“…This article highlights further research by the authors, begun in [39,111,247,248]. The article "Clouds of words as a didactic tool in literary education of primary school children" [139] by Liudmyla L. Nezhyva (figure 27), Svitlana P. Palamar, Maiia V. Marienko reveals the possibilities of using the words' cloud in the literary education of primary school children.…”
Section: Session 6: Immersive Technology Applications In Educationmentioning
confidence: 82%
“…The use of VR simulators began relatively recently, but has already accumulated significant material for research. Thus, an analysis of the literature on recent experimental data suggests that virtual reality can ensure students' motivation and engagement, and provide higher-quality learning [1,3,8,10,18,22,23,27,28,37,39,43].…”
Section: Related Workmentioning
confidence: 99%
“…The analyses were carried out using the SPSS version 28 software for Windows 10 operating system. The survey covered usefulness (Davis, 1993), ease of use (Davis, 1989), functionality, efficacy, satisfaction, outcomes, and future usage (Hudson et al, 2019;Lvov & Popova, 2019;Merchant et al, 2014;Yilei Huang et al, 2019). The user's performance level can be measured by usefulness and ease of use, VR effectiveness and functionality of user's perception (Marsh, 1999), and satisfaction contents (Kim & Ko, 2019).…”
Section: Statistical Techniques and Samplementioning
confidence: 99%