2006
DOI: 10.1007/s00371-006-0018-2
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Single-strips for fast interactive rendering

Abstract: Representing a triangulated two manifold using a single triangle strip is an NP-complete problem. By introducing a few Steiner vertices, recent works find such a single-strip, and hence a linear ordering of edge-connected triangles of the entire triangulation. In this paper, we extend previous results [10] that exploit this linear ordering in efficient triangle-strip management for high-performance rendering. We present new algorithms to generate single-strip representations that follow different user defined … Show more

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Cited by 19 publications
(6 citation statements)
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References 33 publications
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“…Yoon et al [28] proposed a generalized cacheoblivious layout of a mesh or a graph for efficient rendering and processing of massive models. Diaz-Gutierrez et al [6], [7] presented a graph based algorithm for generalized cacheoblivious layouts of triangles for rendering and geometry processing. Sajadi et al [23] proposed a graph-based cacheoblivious data layout scheme called the 2-factor layout and showed its benefits in a rendering method.…”
Section: Related Workmentioning
confidence: 99%
“…Yoon et al [28] proposed a generalized cacheoblivious layout of a mesh or a graph for efficient rendering and processing of massive models. Diaz-Gutierrez et al [6], [7] presented a graph based algorithm for generalized cacheoblivious layouts of triangles for rendering and geometry processing. Sajadi et al [23] proposed a graph-based cacheoblivious data layout scheme called the 2-factor layout and showed its benefits in a rendering method.…”
Section: Related Workmentioning
confidence: 99%
“…Han et al [30] proposed a triangle reordering approach for efficient rendering by reducing overdraw as well as maintaining cache efficiency for animated meshes. The method of abstracting and organizing the normal vector information of the 3D model is mainly used in areas such as silhouette extraction [31] and visibility culling [6][7][8][9][10]. In particular, Kumar et al [6] and Pastor [9] used mesh patches that cluster geographically close polygons for efficient rendering.…”
Section: Previous Workmentioning
confidence: 99%
“…The model is rendered by rebuilding the visible parts by combining visible patches at sampled viewpoints. Diaz-Gutierrez et al [10] presented a method to represent a mesh with a single triangle strip for high-performance rendering. Their method generates a single strip based on various constraints for efficient visibility culling or vertex cache coherence.…”
Section: Previous Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The constant need to implement automation algorithms to control mechanical systems while executing industrial R&D projects, and the continuous needs to implement applications that help understanding the mechanical devices in engineering education, motivated the creation of an interactive platform which combines these control algorithms with the tools needed to build 3D models [1][2][3][4][5][6][7][8][9][10] and applications using MFC (Microsoft Foundation Classes) [11][12]. Furthermore, the 3D modeling tools were implemented gradually while several software packages for design and simulation of mechanical systems were introduced in the past [13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%