2022
DOI: 10.3390/act11110318
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Smooth Trajectory Planning at the Handling Limits for Oval Racing

Abstract: In motion planning for autonomous racing, the challenge arises in planning smooth trajectories close to the handling limits of the vehicle with a sufficient planning horizon. Graph-based trajectory planning methods can find the global discrete-optimal solution, but they suffer from the curse of dimensionality. Therefore, to achieve low computation times despite a long planning horizon, coarse discretization and simple edges that are efficient to generate must be used. However, the resulting rough trajectories … Show more

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Cited by 7 publications
(3 citation statements)
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“…The final trajectory should reach a minimal planning horizon of 5 s. The software architecture met all requirements listed in Section 2.1 with the tracking controller in [45], which was based on a Tube-MPC approach, and the racing line generation in [13]. The sampling procedure used to generate the initial edges is described in [46]. Similar to [24,25], it was based on the generation of jerk-minimal trajectories but only constituted the first part of the final trajectory.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The final trajectory should reach a minimal planning horizon of 5 s. The software architecture met all requirements listed in Section 2.1 with the tracking controller in [45], which was based on a Tube-MPC approach, and the racing line generation in [13]. The sampling procedure used to generate the initial edges is described in [46]. Similar to [24,25], it was based on the generation of jerk-minimal trajectories but only constituted the first part of the final trajectory.…”
Section: Resultsmentioning
confidence: 99%
“…The acceleration profile in Figure 6 shows that the vehicle accelerated until layer L 3 and maintained the velocity from layer L 3 to L 4 . Since the approaches in [24,25,46] sampled time, velocity, and lateral displacement for only one step, the resulting trajectories could not represent the described maneuver. However, a drawback of our approach compared to the jerk-minimal one-step approaches arises from the constant acceleration between two layers.…”
Section: Overtaking Maneuvermentioning
confidence: 99%
“…Since an additional sampling of the end acceleration would increase the computation time too much, we use an iterative process to determine only one acceleration end condition for each spatial node and end velocity combination. A detailed description of the STPS and its impact on the overall race performance and safety can be found in Ögretmen et al, 2022.…”
Section: Tum Autonomous Motorsport Softwarementioning
confidence: 99%