2019 International Conference on Image and Video Processing, and Artificial Intelligence 2019
DOI: 10.1117/12.2549468
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Smooth voxel surface for medical volumetric rendering

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Cited by 3 publications
(7 citation statements)
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“…These unused voxels affect for causes of surface roughness in 3D reconstruction. Figure 13 shows the comparison of surface rendering between the marching cubes [14] and the marching cubes with histogram pyramids, by reducing the unused voxel, the marching cubes with histogram pyramids can generate the smooth surface. Figure 13.…”
Section: Resultsmentioning
confidence: 99%
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“…These unused voxels affect for causes of surface roughness in 3D reconstruction. Figure 13 shows the comparison of surface rendering between the marching cubes [14] and the marching cubes with histogram pyramids, by reducing the unused voxel, the marching cubes with histogram pyramids can generate the smooth surface. Figure 13.…”
Section: Resultsmentioning
confidence: 99%
“…Figure 13. (a) The surface rendering using the traditional marching cubes [14]; (b) The surface rendering using the marching cubes with histogram pyramids.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…These unused voxels affect for causes of surface roughness in 3D reconstruction. Figure 13 shows the comparison of surface rendering between the marching cubes [ 14 ] and the marching cubes with histogram pyramids, by reducing the unused voxel, the marching cubes with histogram pyramids can generate the smooth surface. To measure the smoothness of surface, [ 19 ] proposed the edge point computation and local window to calculate the distance between the vertices.…”
Section: Resultsmentioning
confidence: 99%
“…2D medical images (slides) contained the scalar value of gray scale will be used to construct the cubes based on their indexes correspond to the configuration of 15 fundamental cubes as shown in Figure 3 . Based on [ 13 , 14 ], a cube consists of eight vertices that can contain two values of 0 and 1; note that the value of 0 implies that there is no information conveyed in the vertex (the vertex will not be used to form the next cube for 3D object rendering), whereas the value of 1 implies that the vertex contains the information and will be used to configure the next cube as the connecting vertex.…”
Section: Marching Cubesmentioning
confidence: 99%