2000
DOI: 10.1007/978-3-7091-6303-0_24
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Soft Shadow Maps for Linear Lights

Abstract: Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In interactive applications, shadow computations are mostly performed by either the shadow volume or the shadow map algorithm. Variants of these methods for soft shadows exist, but they require a significant number of samples on the light source, thereby dramatically increasing rendering times. In this paper we present a modification to… Show more

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Cited by 28 publications
(28 citation statements)
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“…Moreover, standard shadow maps cannot be used for heterogeneous media. Nevertheless, dedicated shadow techniques for linear lights exist [Heidrich et al 2000] and seem to be worth investigating. Furthermore, incorporating mutual visibility into sampling could possibly speedup the convergence for highly occluded scenes.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…Moreover, standard shadow maps cannot be used for heterogeneous media. Nevertheless, dedicated shadow techniques for linear lights exist [Heidrich et al 2000] and seem to be worth investigating. Furthermore, incorporating mutual visibility into sampling could possibly speedup the convergence for highly occluded scenes.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…In this case, shadows are created from a wide light source. In this case, shadows are created by extending the shadow pattern outward from the center of the light source [16][17][18][19].…”
Section: Real-time Shadow Techniquesmentioning
confidence: 99%
“…By using more than one shadow map, and interpolating visibility, soft shadows can be generated as well [Heidrich et al 2000]. Linear lights were used, and more shadow maps had to be generated in complex visibility situations to guarantee a good result.…”
Section: Previous Workmentioning
confidence: 99%